Enough With the Online Dependency of Games!

As I have done in my past posts, let me briefly state where I stand. I do love to play online. I like to be able to play co-op with friends around the world. I also like to get online and frag-n-bag opposing players in a good FPS. But, I do not feel every game demands this component. So many developers have come out and said that they are only going to focus on online play. I can speak for not only myself, but also for a great deal of my gaming friends, in that we like our single-player campaigns and other solo modes. Many times, after dealing with the real world and the general public all day at work, we want to be able to escape into our virtual realms and not deal with people.

Why is there this huge push for online play? Shouldn’t the focus be on creating a good game with a good story or in the case of platformers, puzzle games, and arcade games, games with innovative play? Before the push for online games we used to have RPGs that you could clock over 100 hours playing. Action and adventure games had storylines that were typically over 40 hours. We had serious content in these games, but that has been sacrificed while more attention is being paid to tacking on an online component. (Currently many action and adventure games typically have campaigns that can be finished in 10-15 hours.) It is analogous to making a movie that is all special effects and no story to hold it together.

Even in single player games, many gamers are forced to go online to activate and/or play them – games by Valve and any game purchased through Steam, for example. A growing number of games require you to be connected online just to play them. One of the latest to do this was the hugely anticipated Diablo III, which not only requires you to be online, but you must have a Blizzard account just to play a solo game. Let’s be realistic, not everyone wants to be online. Not everyone has reliable internet access. Not everyone wants their gaming activity monitored.

I don’t want in any way to be construed as being against the online; I encourage and am a part of its evolution. However, we can’t let that displace quality game content and solo play, and we should not force people to have to get online to enjoy their leisure entertainment.

Advertisements